Mta sa vehicle ids. Lua table of all the. Mta sa vehicle ids

 
 Lua table of all theMta sa vehicle ids  color4: Optional

"468" as vehicle id for the Sanchez. 2: Centre. La ficha Name muestra los nombres de los servidores. 2015-03-01 21:35:13. Multi Theft Auto (MTA) is a multiplayer modification for Rockstar's Grand Theft Auto game series: a piece of software that adapts the game in such a way, you can play Grand Theft Auto with your friends online and develop your own gamemodes. 1 ID 0; 1. ID Lists;Discord : -----كلمات غير مهممةMTA MarocFree Script MTAMTA ScriptsM. 314. All Skins Page (not recommended for slow Internet connection). 3Lua table of vehicles without number plates. Interior ID: 164 Medium Class House. theAttachToPed: The ped or player which you want to attach element to. Garages and petrol stations. giveWeapon gives a specified weapon to a certain player or ped. Guy I'm completley new to it, so I know nothing about scripting. The travel months for a vehicle is the number of whole or partial calendar months left in the vehicle licence period at the time the vehicle is licensed, divided by 12. MTA presents at ConCarExpo 2017 the latest version of its In-Vehicle Infotainment system. How would one write a system which allows only certain vehicle models to do something without sending packets back and forth with the server? This function retrieves the ID of a vehicle as an integer value. For this fact, you always have to define at least those two parameters to use any after that (for example to process text that was entered after the. getPlayerPreviousAndNextWeapon » This function returns the player previous and next weapon. The configuration of the file is very self-explanatory and user friendly: You simply add the model name of your vehicle and then the model name of the vehicle you want the special features. 7190: 1003. 33: Kicking down a door: 1306: POLICE: plc_drgbst_01: 1236: 20. txd" /> "vehicle. This is hedit (Handling Editor) that's part of the official MTA resources since 2021. Most of these can be found in the VEHICLE. /getpaintjob - get current paintjob id. The idea is when the Ped approaches the car, it chooses between seats 2 or 3 and enters the car, but as i'm not creating the car in the script, instead you should be able to spawn any vehicle and as a Cop you could arrest people and take them to the car. getNearestVehicle » This function gets the nearest vehicle to the specified player in a specified distance. which means: position z of attached wheel + half the radius of the wheel multiplied by wheel scale + half the radius of the wheel. ; Privacy policy; About. They appear as the secondary main group of antagonists in Grand Theft Auto: San Andreas, serving as the primary threat and becoming the main enemies of the game. It was brought into life because of the lacking multiplayer functionality in the Grand Theft Auto series of games,. In this episode we install our server, create a basic way for people to connect, and create a vehicle!Download Multi Theft Auto:this feature, we spawn vehicle. 000. 549438: 24/7 3: 18-30. If you found any bugs, please contact me, so I can fix it as soon as possible. Download: 1. The Monster Truck is also a great vehicle that can drive over other cars and has great off-road handling. # # see default. The garage IDs and their descriptions are listed below: ID. Download Car Shops for Multi Theft Auto. Paintjob ID: 0. This is a list of GTA:SA's vehicle ID numbers, as listed in the vehicles. com ----- ID Vehicle Name TXD Name Type ----- 400, landstal, landstal, car 401, bravura, bravura, car 402, buffalo, buffalo, car 403, linerun, linerun, car 404, peren, peren, car 405, sentinel, sentinel, car 406, dumper, dumper, mtruck 407, firetruk, firetruk, car 408, trash, trash, car 409, stretch, stretch, car 410, manana, manana, car 411. GTASA weapon stats will affect movement, accuracy, damage, and dual wield capability. A multiplayer mod for Grand Theft Auto: San Andreas that is fully backwards compatible with San Andreas Multiplayer. -vehicle. All Skins Page (not recommended for slow Internet connection). Name. function explosionOnSpawn ( ) -- get the spawned player's position local pX, pY, pZ = getElementPosition ( source ) -- and create an explosion there, making him the creator createExplosion ( pX, pY, pZ, 6, source ) end -- add this function as a handler for. Posted January 15, 2017. You will want to go to the tab named Resources, and you will see a searchbox, in which you will type in the name of the folder you created,. You may also want to use engineFreeModel when the element. 11/09/2023. posX: A float representing the X position of the vehicle. this ressource contain lot of Png file for preview vehicle, and color selector. Subway service changes:. Vehicle, object and weapon limits are still planned. getValidVehicleModels » This function returns a table of all valid vehicle models. 2019: Downloads: 91707 | Statistics: Filesize: 58. Other anti-virus software may block MTA from running. Our real-time feeds for subway and railroad trips and vehicles, as well as current and future service alerts for all modes can be accessed via our API gateway. Simple explanation: use this script for things like making your car's ENGINE faster (tune your car speed), or to make your car drive differently. MTA Resource | Multi Theft Auto Community. Recently Browsing 0 members. Also, vehicles that doesn't have doors can still be. Members. -- The player must specify the parameter 'carModel' to specify -- what car they. Some vehicles only appear in certain parts of San Andreas (such as the Ranger, which. theElement: the element to retrieve the model ID of. New map picture. Setvehiclelocked is a scripting function in Multi Theft Auto, a multiplayer mod for Grand Theft Auto: San Andreas. ) or read it from default cars like, for. Today the average amount of game servers the San Andreas version of Multi Theft Auto (MTA:SA) contains, is 3000 to 4000 servers, with over 600,000 players monthly, spread. getRandomVehicle » This function gets a random vehicle. -Applied specular light for windsheild (nightMod) -The vehicle shader effect is applied to windshield (nightMod) -point, spot, diffuse and directional lighting for vehicle non layered effect are properly colored. Sa-mp pickup ID's. checkpoint: the number of the checkpoint the player is heading for. This example creates a pickup after a player dies so that he drops his weapon. Example variant1: An integer for the first vehicle variant. SetVehicleHandling is a function that allows you to modify the handling properties of any vehicle in Multi Theft Auto, a mod for Grand Theft Auto: San Andreas. Additional context. 3, 14. Go to picture free page. These will conflict with MTA. With at least 10 years of experience on the MTA platform and countless sleepless nights, we present to you: A role-play script written from scratch! In the future if the client's free ID limit gets increased the server will be limited to around 5000 unique IDs; Future proofing; numeric model ID's are kinda unpredictable. getVehicleName ( theVehicle ), thePlayer ). The datas are from vehicles. 00 Day Pass Earned. Hedit is a panel in which you can modify the handling (or create new handlings) of any vehicle which you're driving. Interior List Pictures. Each vehicle has information about the possibilities to modify, ID number and the short model name. This means that its use is discouraged and that it might not exist in future versions. (Note: It may take some time!) ID: DFF Name: TXD Name: 16000: drvin_screen: con_drivein 16001: drvin_projhut: con_drivein 16002. open. Download . landstal idaho stinger linerun peren sentinel patriot firetruk trash stretch manana infernus blista pony mule cheetah ambulan fbicar moonbeam esperant taxi kuruma bobcat mrwhoop bfinject corpse police enforcer securica banshee predator bus rhino barracks train chopper dodo coach cabbie stallion rumpo rcbandit bellyup mrwongs mafia yardie. 17036. A . These vehicle ID numbers are used for several vehicle scripting functions. 3666. Syntax int getVehicleID ( vehicle theVehicle ) Required Arguments. This allowed two people to play GTA III against each other after pressing a key combination (ALT+F12). SD: /anklemonitor [Player] - Place an ankle monitor on someone. See vehicle variants. 5: left clavicle. Interior ID: 161 Luxury Car Showcase. 10/01/2023. Or if you want some private edit for your project, you could contact me. 00: Opening a door with two hands: 2: Attractors:. Base sections Boxes Christmas, New Year Clothing Food Garbage Grass Holding objects Light Map markers Military equipment Modular island Modular island house Plants SA-MP SA-MP 0. function showVehicleName ( thePlayer ) local theVehicle = getPedOccupiedVehicle ( thePlayer ) if theVehicle then outputChatBox ( "Name of the Vehicle: " . From Multi Theft Auto: Wiki. 9 = Metallic Midnight Silver. Enabling will make the sync smoother, but may increase CPU usage slightly. From Multi Theft Auto: Wiki. Posted April 7, 2016. 7. Vehicles List. setPedAttack » This function will make a ped attack a specified target. From Multi Theft Auto: Wiki. Guest Press to log in. The BF Injection and Bandito are the two fastest off-road vehicles in GTA San Andreas. 2Lua table of vehicles that are not lockable. LineRef - a filter by 'fully qualified' route name, GTFS agency ID + route ID (optional). 3 Tabela pojazdów, których nie można zamknąć. 4. MTA SA Vehicle script MTA SA Chery Tiggo 8 Pro. The new version adds more features and capabilities. Hi, I'm trying to make a car system where every car has driven km's, fuel etc in it. These materials define what type of surface that the model represents. Use getVehicleHandling if you wish to get the current handling of a vehicle, or getModelHandling for a specific vehicle model. You have to use sound ID 0 to stop the sound ID that is currently playing. ide. 3e RC3 0. 1242. This resource lets you create an object that will be drawn on the screen provided size and position - just like when drawing an image. Hello, I´m sharing the script I´m using on my server (see signature) to spawn a vehicle, which would be ONLY accessible to the ACL group you choose, so here we go,. MTA ©2013 MTA S. more Options will be included in the future release. 3. destroyed. The speed, durability and rarity (chances of the vehicle showing up) varies quite a bit in San Andreas. Vehicle seat ids. )Required Arguments. Unfortunately, changing the model resets the handling of the vehicle, and it is not possible to change the handling through the client side, so handling cannot be set for a custom. Vehicle seat ids. Changelog 4. Find a service. set") in "DocumentsGTA San Andreas User Files" folder. Plea. -replace. From Multi Theft Auto: Wiki. 546875: 24/7 2: 10: 6. Custom GUI Themes. Replaces ID: 443 (packer). ; Since 0. 2016-07-26 13:20:09. o 35: Rocket Launcher (1) - Model ID: 359. ini file, thus it`s dedicated for those who add cars to GTA SA. For players/peds: A GTASA player model (skin) ID. Notice how car and Ped are only visible behind the left window (original object), but they are invisible behind another object that has been replaced by engineLoadDFF/TXD to mimic the original: Notice how some default SA map objects (the house etc) are only visible through the left (original) object, but rendering issues occur. For a direct alphabetical list, see Category:Vehicles in GTA San Andreas. 307. Note: Enabling a players collisions when they're inside a vehicle will cause. If not specified, it is #000000 by default. Returns a string with vehicle type or false if an invalid modelID has been supplied, or an empty string if the vehicle is blocked internally (some trailers). 3. 0. Vortex. function createDeathPickup ( totalammo, killer, killerweapon, bodypart ) --when a player dies x, y, z = getElementPosition ( source ) --get the position of the person who died and define it as x, y and z currentweapon = getPlayerWeapon ( source ) --get the current. Details about vehicle model ID 521 (FCR-900). Hello, Please tell me how you can make custom id machines, just not enough id from GTA: Sa (custom client) Weapons. setElementCollisionsEnabled. This server only element data is set for the resource root element: info: which contains a table with. Tutorials. 1 (It will only work with client side vehicles and peds) Important Note: If you used setElementPosition to spawn the ped / player, this function will not work and returns false . We've been working hard and today we're proud to announce the release of MTA:SA 1. Main Prineside Postman TDI2 dashboard Devtools manager GTA SA weather gallery Performance report GTA SA and SA-MP model ID GTA SA gangzone editor. Details about vehicle model ID 560 (Sultan). This function stores element data under a certain key, attached to an element. modelId: The vehicle model you wish to set the handling of. 1k Share; Posted February 22, 2010. 1. On our vehicle documentation you can find the in-game name, model ID, and other info such as carcols. Sound ID 0 can be used additionally to return the game's normal outdoor ambience track. In this case adding cars means adding car with ID not 400 <= ID <= 611, that is not replacing. ===== changes made by me: = better rearlights = increased the reflection amount of the car body = decreased the reflection amount of other parts = removed custom damage = removed the reflection of grille, interior, tire and other parts = spoilers are no longer adapted to IVF = unique. Find and play the best MTA Servers of 2023 from all around the world, ranked by status, players online & players votes. z: A floating point number representing the Z. Why singleplayer users can use up to 1000 vehicle slots with asi plugin, but MTA users not? Also may allow to set-up vehicle parameters manually or read it from default vehicles IDs (you can choose: set-up all parameters for your vehicles manually (like default handling, wheels size, seats count etc. 2. 445 37 37. After that we will add name in freeroam panel (if we will play on freeroam) and we set the ID for this name (612 and higher). txd. Prineside DevTools. This is a list of GTA:SA's vehicle ID numbers, as listed in the vehicles. ide file. There is a weapon model list available at. Sorting: Found 61 models. Syntax int getVehicleUpgradeOnSlot ( vehicle theVehicle, int slot ) OOP Syntax Help! I don't understand this! Method: vehicle. /allocatedids shows all allocated mod IDs in realtime /selements lists all streamed in elements for debugging purposes /myskin [ID] sets your skin to a default or new ID /makeped [ID] creates a ped and sets its model to a default or new ID /makeobject [ID] creates an object and sets its model to a default or new ID The bonus depends on the vehicle model, and is only given once per vehicle. 2 Released!. Posted April 7, 2016. -replace. HU/Vehicle IDs. Example: Type createvehicle blade in the console. xml (where you define where your vehicle files are) -vehicle. Physical AttributesGTA San Andreas Skins Mods, GTA SA Skins. dff" />. 2. 11 = Metallic Anthracite Grey. This will allow the player to create a vehicle by name and it's ID will be displayed in the chatbox when the vehicle is spawned. component: The component you wish to show or hide. ID Nazwa modelu Część Typ Auta 1000: spl_b_mar_m: Spoiler: Pro: Wszystkie samochody z Transfendera 1001: spl_b_bab_m: Spoiler: Win: Wszystkie samochody z Transfendera 1002: spl_b_bar_m: Spoiler: Drag: Wszystkie samochody z Transfendera 1003: spl_b_mab_m: Spoiler: Alpha: Wszystkie samochody z Transfendera 1004: bnt_b_sc_m: Hood: Champ Scoop. Element data set using this is then synced with all clients and the server. * client Console ( to see owned vehicles ) Parameters. GTA V, NFS,. If they do, it announces it to the chat specifying what vehicle was stolen. Posted July 7, 2011. All of the vehicles on the vehicle documentation can be used by UG-MP server developers. ID. Locking a vehicle restricts access to the vehicle. local animations = { airport = {"thrw_barl_thrw"}, attractors = { "stepsit_in", "stepsit_loop", "stepsit_out" }, bar = { "barcustom_get", "barcustom_loop", "barcustom. Download Vehicles for Multi Theft Auto. GTA SA and SA-MP model ID. 37 Save Player Position 2. posY: A float representing the Y position of the vehicle. ID Description; Vehicle Model ID: 400 Vehicle Name: Landstalker Category: Off Road Modifications: Transfender Model name: landstal Number of seats: 4: Vehicle Model ID: 401 Vehicle Name: Bravura Category: Saloons Modifications: Transfender Model name: bravura Number of seats: 2: Vehicle Model ID: 402 Vehicle Name: Buffalo Category: Sport. Crazy Eddie's GUI library is a versatile, fast, adjustable, multi-platform, C++ library for. 2015-03-07 06:14:19. Index Library Name Frames Duration (sec) Description Notes; 1: AIRPORT: thrw_barl_thrw: 120: 2. o 37: Flamethrower (50) - Model ID: 361. Clothes. Model ID are used in Opcode 00A5 00DD 0137 014B 0247 0248 0249 0441 073E 09E1 09E2 09EF 0A3A. Setup a roleplay gamemode, racing and much more! The possiblities are endless with this game! Multi Theft Auto. This function gets the seat that a specific ped is sitting in in a vehicle. ide dosyasının içinde de listelenmiştir. OwlGaming roleplay script for Multi Theft Auto on GTA:SA. local vehS = 0 function createVeh(player,CMD,veh) local vehName = getVehicleIDFromName(veh) local x, y, z = getElementPosition(player) if vehName == false then --- else vehS + 1 theveh =. 3k. 2. Edited September 16, 2018 by Saml1erID : Imagem : Benson : 499 : Black Boxville : 609 : Boxville : 498 : Cement Truck : 524 : Combine Harvester : 532 : DFT-30 : 578 :. Main Object categories All object models Structures. 2 ID. theVehicle: The element representing the vehicle you wish to add the upgrade to. 4. For vehicles: The vehicle ID of the vehicle. Note: Actually there's no. Name ID Preview; Health: 1240: Armour: 1242: Info icon: 1239: Blue house: 1272: Green house: 1273: Cash: 1212: Adrenaline: 1241: Bribe: 1247: GTA III sign: 1248: Bomb. This page contains a collection of the available All Paintjobs. mp released its own launcher to browse servers using a reliable internet list and join your favorite servers! check out our github repository. com to the name of the car you want to replace. Download: 1. Game elements using IDs: Note: does not include small ID lists related to specific functions or IDs created by MTA These are the blip icon ids you can use in createBlip, createBlipAttachedTo, getBlipIcon and setBlipIcon . +39 0377 418493 / Email: info@mta. Jogue multiplayer em GTA San Andreas, participe de uma comunidade ativa, encontre mods, dicas, tutoriais e muito mais. From Multi Theft Auto: Wiki. This is a list of GTA:SA's vehicle ID numbers, as listed in the vehicles. setWorldSoundEnabled. Images will be added. Bu sayfa GTA:SA'daki araçların ID listesini içermektedir, ayrıca vehicles. function createVehicleCommand ( thePlayer, commandName, carModel ) -- This function is triggered by the text "spawnvehicle" in the console. where are you calling startingAnimations function? Also, can you show how globalLoadedIfps is defined?. Why singleplayer users can use up to 1000 vehicle slots with asi plugin, but MTA users not? Also may allow to set-up vehicle parameters manually or read it from default vehicles IDs (you can choose: set-up all parameters for your vehicles manually (like default handling, wheels size, seats count etc. Bone numbers. These parts may have to be. The COL class represents a RenderWare Collision File (. MTA Resource | Multi Theft Auto Community. VAT ID number. Login. NOTE: Click on the images to go to their articles, or hover over the. Main Prineside Postman TDI2 dashboard Devtools manager GTA SA weather gallery Performance report GTA SA and SA-MP model ID GTA SA gangzone editor. 7 RC4 SA-MP lights SA-MP particle effects SA-MP road signs Stone The stunt Tubes and funnels Tuning Wall Weapons 0: 1: 2: 3: 4: 5: 6: 7: 8: 9: 10: 11: 12: 13: 14: 15: 16: 17: 18: 19: 20: 21: 22: 23: 24: 25: 26: 27: 28: 29: 30: 31: 32: 33: 34: 35: 36: 37: 38: 39: 40: 41: 42: 43. ide file in the data directory. Server. 1242. GTAinside is the ultimate GTA Mod DB and provides you more than 95,000 Mods for Grand Theft Auto: From Cars to Skins to Tools to Script Mods and more. Casino items. SD: /parolemonitor [Trace/List] - Ability to trace a parolee or provide a list of all online parolee's. Main Object categories All object models Structures. seat: an int representing the seat in which the ped is entering. Car parks. Content is available under GNU Free Documentation License 1. The data can contain server-created elements, but you should avoid passing data that is not able to be synced such as xmlnodes, acls, aclgroups etc. Sa-mp vehicle ID's including preview. id parameter defines which car is affected by this entry, pitchMultiplier defines pitch that the sound files will be played with, and all the other parameters are names of sound files that will be used by that vehicle. Only in-vehicle play was supported at the time; when. landstal idaho stinger linerun peren sentinel patriot firetruk trash stretch manana infernus blista pony mule cheetah ambulan fbicar moonbeam esperant taxi. 3:. Grand Theft Auto: San Andreas involves a lot of driving, whether that&apos;s cars, bikes, bicycles, planes, helicopters, boats, or even jetpacks, there&apos;sMulti Theft Auto Servers list. Just use either the vehicle's name or the vehicle's id. Gta sa/Caminhões Gta Sa/Carros Gta Sa/Cleo3 Gta Sa/Cleo4 Gta Sa/Download* camera rotating around your car while upgrading * you can upgrade any vehicle in any shop Features for scripters: * scripters have the following abilities: - functions: o getItemPrice( mo did ) - returns specific item's (upgrade id) price, false otherwise o getItemName( modid ) - returns specific item's (upgrade id) name, false otherwiseisVehicleOnRoof » This function checks whether vehicle is on roof. 03. Resource: DigitalSpeedoMeter. This function replaces the given model ID with the model contained in a DFF file loaded by engineLoadDFF. In case of a ported car (eg. Color Code; mta script, Multi Theft Auto MTASA oyununun scriptlerinin ücretsiz paylaşıldığı internet sitesi. getElementModel; setElementModel; getValidPedModels; See Also. There is an optional argument to specify ammunition. Based on that criteria, there are a total of 212 vehicles defined by the game. Order hosting. Model ID are used in Opcode 00A5 00DD 0137 014B 0247 0248 0249 0441 073E. - You can set language in. ; Privacy policy; About. There are many things you can do to help us improve MTA - create a map, a gamemode, help document scripting functions, write example code, write tutorials or just play MTA and report the bugs you find. MTA Anti-Cheat Team. GTAinside is the ultimate GTA Mod DB and provides you more than 95,000 Mods for Grand Theft Auto: From Cars to Skins to Tools to Script Mods and more. 2. Note: When setting ammo for weapons in slot 0,1,10,11 or 12, the ammo max is 1. Surface materials. If MTA servers used all potential of the mod, SA-MP players would see more point in switching to MTA, but no - its community is just waiting. Contents. Name ID X,Y,Z Preview; 24/7 1: 17-25. 3. destroyElement. 25 One Way. dff". If you want to understand the logic better: Each vehicle in GTA SA supports only its own upgrade parts (specific IDs, like for bumper variants) so you can decide the model used for those IDs and applying any custom model to it (like one modelled by yourself, so looking as entirely different bumper). engineReplaceModel. lua (where you define the vehicle you want to replace) I will show you the basic meta file: "vehicle. V. or. S. countPlayersInRange » This function returns the number of players that are within a certain range of the specified coordinates. 50p's MTA:SA Map Exporter (3DS MAXScript) Custom vehicle resource creator online Custom peds skin resource creator online; Conversion: MTA <-> SA-MP Object, Vehicle, Pickup converter GTA Map Converter (MTA <-> SAMP) by deLUX; Server Tools: User Management (webpanel) Web Admin panel by mawej (login_panel) Login. INTERIOR ID: 43. They are all listed on this page. Using setVehicleHandling serverside changes the physics for remote vehicle controlling player and that is something I am trying to avoid. Lua table of all the. -vehicle. Returns. All of the vehicles on the vehicle documentation can be used by UG-MP server developers. Skins are designed to change the look of the character. p. 30 MRRM PRO. These commands are: createvehicle carname/id - This command lets you spawn a vehicle of your choice. Welding and soldering and brazing machinery and accessories and supplies. Indicated by StanleySathler. Model IDs & Names. First, if you are going to make this a resource and not included to the gamemode, then you want to create a folder, lets name our folder mycustomcar, The COL class represents a RenderWare Collision File (. 1255. 2 Helicopters; 3 Boats; 4 Land vehicles. Here's an explanation & example: By default, every vehicle must have two colors set in their data line inside the carcols. Otherwise Damage Type ID is used. The Elegy is based on the Nissan Skyline R32, which was only officially sold in Japan as well as Australia. 1 Airplanes; 2. Skins that may be used as player or ped models. Unique Vehicles Model: dumper. 0. The Huntley features a design with clear inspiration from a 1970-1996 Land Rover Range Rover classic but with slight changes. Player functions. 3. Lua catches the scrollbar ID that moved in order to modify the door number, and if I should too set the movement server-side, having the trigger client-side. 539. 1 Tabela ze wszystkimi prawidłowymi ID pojazdów. The Stuntplane has a rather sleek design and is one of the few biplanes available in the game (along with the Cropduster). txd. On our website, you can download MTA and various resources for MTA servers. Authorised use only. . 5. GTA SA Modification Center > ID / Type > Vehicle ID. Download. In this case adding cars means adding car with ID not 400 <= ID <= 611, that is not replacing. Thread starter Overload; Start date Apr 30, 2012; Status Not open for further replies. -Applied specular light for windsheild (nightMod) -The vehicle shader effect is applied to windshield (nightMod) -point, spot, diffuse and directional lighting for vehicle non layered effect are properly colored. 3d 0. 18 ID 17; 1. Response will include all buses if not included. dat . They are provided in GTFS-RT format. Subway, rail, and alerts. This function casts a ray between two points in the world, and tells you information about the point that was hit, if any. Game elements using IDs: Note: does not include small ID lists related to specific functions or IDs created by MTAThese are the blip icon ids you can use in createBlip, createBlipAttachedTo, getBlipIcon and setBlipIcon . OR. paintjob: An integer indicating the vehicle's paint job (only works on certain vehicles). Although often referred to as a modification, Multi Theft Auto is based on code injection and hooking.